In no order yet
Red colour = high priority
Concept starting area
concept landing pad
concept empty animal cages
model any meshes to go with that
place objects
Models:
landing area walls
animal containers/cages
audio device unwrap + texure
white house on the hill
graffiti
http://artofjackeaves.tumblr.com/post/42062775935/this-weeks-weekly-concept-the-theme-was-heavy
http://artofjackeaves.tumblr.com/post/40134868938/first-weekly-concept-of-2013-started-in-2012-a
http://artofjackeaves.tumblr.com/post/36806957380/this-weeks-weekly-concept-had-to-design-a
http://artofjackeaves.tumblr.com/post/34781871519/this-weeks-concept-based-on-halloween-wanted-to
http://artofjackeaves.tumblr.com/post/32834291194/some-of-the-final-design-work-for-this-weeks-2d
i guess 10 to 15 is a good aim?
Interactivity
picking up and playing dani's audio on button press
movement speed decrease
more detailed audio placement
textures still to do
- Fireplace
- Fences (3 variations)
- Room Under (Inside of the large building)
- Workshop exterior
- Anything that is yet to be modelled
intro cutscene
making udk play cinematic on start
or a main menu
possibly revamp intro
Audio
take another look at a 'sound-scape' town ambience.
Misc
more dense world placement
put demo together for some testing
movmentspeed fixed, audio placed
collisions
background city scape
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