We had our feedback session and they basically said to do what we were thinking.
And that was increasing interactivity.
Were trying to think of the simplist way to do this as we don't have much time left.
http://www.worldofleveldesign.com/categories/wold-members-tutorials/petebottomley/udk-pick-up-place-items.php
I have found this tutorial, so basically i am going to try this and see if it will work.
Update;
I got it to work as well as including a counter. So when you have picked up all of the audio devices you will be able to press a button to get through a door at the end of the level.
I am now going to look at how to get a video to play at the end.
_______
-Alex edit
Now that Dani has figured out the kismet for this interactivity, we have all been discussing how a concept for this would tie into the current narrative concept.
The first obvious thought was 5 keys to unlock a door, or 5 buttons. This was hard to put real world sense to. Dani was then able to make it so once all 5 audio devices were collected only 1 button would need to be pressed. A concept i came up with then was to have some what of a portal door that the character Nesha made for her father to find. Split a plane into 5 sections and tie each piece to an audio device, which becomes unhidden once collected, once all are found players can progress to the next theoretical level.
_______
[Jack update]
Also following the feedback from the session on Monday here are this weeks task:
Jack: Finish texturing the fireplace, workshop and anything else needed. Continue to place assets at the end of the level around the workshop.
Dani: Continue to work out the interactivity (see above) for the level and model a door asset to end our level at.
Alex: Continue to place assets around the alleys and also place the rest of the audio devices.
And that was increasing interactivity.
Were trying to think of the simplist way to do this as we don't have much time left.
http://www.worldofleveldesign.com/categories/wold-members-tutorials/petebottomley/udk-pick-up-place-items.php
I have found this tutorial, so basically i am going to try this and see if it will work.
Update;
I got it to work as well as including a counter. So when you have picked up all of the audio devices you will be able to press a button to get through a door at the end of the level.
I am now going to look at how to get a video to play at the end.
_______
-Alex edit
Now that Dani has figured out the kismet for this interactivity, we have all been discussing how a concept for this would tie into the current narrative concept.
The first obvious thought was 5 keys to unlock a door, or 5 buttons. This was hard to put real world sense to. Dani was then able to make it so once all 5 audio devices were collected only 1 button would need to be pressed. A concept i came up with then was to have some what of a portal door that the character Nesha made for her father to find. Split a plane into 5 sections and tie each piece to an audio device, which becomes unhidden once collected, once all are found players can progress to the next theoretical level.
_______
[Jack update]
Also following the feedback from the session on Monday here are this weeks task:
Jack: Finish texturing the fireplace, workshop and anything else needed. Continue to place assets at the end of the level around the workshop.
Dani: Continue to work out the interactivity (see above) for the level and model a door asset to end our level at.
Alex: Continue to place assets around the alleys and also place the rest of the audio devices.
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