Tuesday, 15 January 2013

Weekly update No.2

Ok this is a week and a day update from Alex.

Got together some mood-boards for the first town visited in 'Jam'

Sky-View Imagery: 
These are some images that had the some of the shape and feel I was thinking for entry coming down to the planet.


World Backdrop:
To go with a sky box the town will have a painted backdrop to give the player a sense of the size of the city.

These images have elements of the style feel and shapes of the buildings inhabiting the background. 


Town Mood-Board:
The building style planned is eastern European mixed with some sci-fi elements, focusing on interesting visuals over time accurate setting.


No designing of the town it's self has started yet, these mood-boards are pre-emptive as well as to help with  story boarding. 

Which follows -

Some very rough early story boards for the start of the 'Jam' level. -

Leaving his ship and entering the town gates
start of 'BlackJack' ^

The chase through town.

After this point I felt that I needed to draw out a more detailed town plan to continue with the story board for this section. So instead...

As Dani posted earlier we have also been playing around with engine possibilities 

Had a lot of fun making a test town in UDK
This is just with rough idea's so far, nothing planned out.
All done using materials and assets that come within the editor. 














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