Prologue
" The player’s character is the lead researcher of a charting and archaeology team contracted on a system by system basis. Four years ago on a routine tour of an uncharted system his team went missing while down on the surface. Even with all the equipment on their ship, and numerous investigation reports, in the past 4 years he has been unable to find any answer to what happened. Yet still he finds solace in sending probes and flowers down, in an attempt to move on from this event. "
Players will
be taken on a musical and artistic journey through a story born from DepthCharge’s
Album of the same name. With an aspect of light puzzle solving, players traverse
the world through the story alongside music.
Roles:
Alex Collins:
Creative Director
Concept Art, Narrative writing, Level Design, 3D Modelling
Jack Eaves:
Lead Artist
Concept Art, Art Style, Texture Art, 3D Modelling
Danielle Allum:
Producer and 3D Modeller
3D Modelling, Visual
Effects, Engine Logistics
Daniel Badcock:
3D Generalist
Miscellaneous 3 Dimensional Assets
Daniel Badcock:
3D Generalist
Miscellaneous 3 Dimensional Assets
Arran MacInnes:
Programmer, Audio
Direction
Creative
Direction, Music, Asset Modeling
Alister MacInnes:
Audio Direction
Creative
Direction, Sound Effects, Mood guidance
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