Wednesday, 1 May 2013

Final Textures Update

These are the final assets textured for the level (when the post is complete) which means i'll be able to get to work on placement with the rest of the team to ensure that the level is populate to a good extent ready for the deadline.

(still need to texture the new windows for the workshop, but the seacreature brief is calling!)




I've also noticed that the workshop had been placed a little bit too large within the scene so it looked odd. I intended the design to be smaller so i've shrunken the mesh to a more appropriate size which sits more comfortably within the scene now. It stands out enough for the player to realise this is perhaps a destination for them but it's not as over-the-top as before.


Today (3rd may) i've updated the models for the skyscrapers aswell as texturing them, and the same for outter city walls. I've also textured birds for the scene, using the UDK bird particle emitter.


 


 

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