Tuesday, 14 May 2013
The End.
During this last week we have all been working together on a variety of aspects (some of which outlined in the previous post) in order to make sure the level is finished to a good enough quality. Most of this has been focused on placing assets in areas that were otherwise empty or lacking, matinee animations within UDK, Kismet tweaks within UDK and fixing any texture and / or asset issues such as the interior of the mosque which needed a lot of tweaks to the rest of the scene and to look finished.
After all that, we've finished!
...But not for long, we are now thinking about our continuation of this project during the 3rd year. There are a lot of things that we have liked to have improved on in our current project as we have learnt a lot during the process. Since the start of this year we have gained much more knowledge of asset creation, level design, UDK workflow, texture workflow, modular pros and cons, and much more along those lines.
For next year we will be approaching the level in a much more planned way - we will get the majority of the story and mechanics locked off over summer and also hopefully a bunch of concept art so that once we come back in September we'll be able to jump straight in with more refined concepts, 3D mock ups and asset creation. I will also create the concept art with the textures in mind in order to help us further down the line.
This will be the last update on this blog, however if you are eager to see what we are up to, we've already set up our blog for next year! Which you can find here: http://intrigueproductions.wordpress.com/
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