Wednesday, 8 May 2013

Week 06.05.13 update

Amongst many other things we have been able to get a final export of the game so far working properly.

This is the code that we needed to edit, found  C:\UDK\UDKGame\Config\DefulatEngine.ini


This code tells the UDK front end exporter to default load our level 'intrigue.udk' using the simple game template rather than the Unreal tournament game template and settings.

As well as this one of the third years showed us that by replacing UDK's default bik movie file with ours it will play at the start. This solved a timing issue we had with the opening voice clip, there wasn't a lot of space for the player to walk before the next audio clip, causing bad overlapping. In haste however i extended the start section, it has worked out well enough.




 The piled up section on the right was an idea to make the player have to climb around the gate check point, the way the character he is following would have passed through, it wasn't clear enough and i felt it distracted, the route is still possible though.

last week I re did the ambient track with more presence in mind after listening to some sound scape's. Used, birds, wind and cicada's and sand.

This is how the kismet looks at a final tidied up stage







 Fixed a lighting error we had for a while, where the light ignored the wall on the left, it was to do with a issue with the greybox i believe, to fix all i did was put a plane with the same brick texture on in front of it.

Here are some updates for this week

The ending area

 


Put some text on the wall to help players understand the door at the end



Made a cinematic inside UDK for the credits and fly through ending.

Here is an area behind the temple



Inside the temple


A cafe area Jack put together, i made a table and chair mesh for it.



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