Maya & UDK Kit test
After Jack and I had figured out the unit conversions i set up a maya file for this purpose, the small rectangle represents the player size in game.
Then based off of Jack's sketches i modeled the individual parts (Door, Window's, piping, etc) and once imported applied 1 of each to a base cube.
Once this whole file is imported into UDK it is automaticly split up into it's parts, meaning it is quite easy to use where ever needed in the engine.
One problem we have ran into though is that the pivot points for these objects are not centered, so this is a problem that needs addressing if we are to import this way.
Only the door was actually unwrapped prior to importing to the textures dragged on don't work properly on the other objects.
Here is the same technique using UDK's example objects
Was also working on the map today. As a base we looked at 'Assassin's creed's' map for Damascus We cut some buildings out, added some more in, changed street layouts and moved around large chunks to make our map design. It is split into 3 sections, the first market town sections, alley way section, and the garden section.
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