- After watching the town cutscene keep it up and skip frames when talking about it so there are visual references.
- Mention in a more basic way how the game plays for example: 3Rd or First Person adventure game similar to Uncharted or Dear Esther.
-Need to be more sure on the order of things, make sure it flows right.
{Alex} - A broad description of our intended vertical slice.
"'A Journey Of Intrigue' , Is an audio, visual focused adventure game. Where we follow our traveller on his Journey through a linear but interpretative story."
"The
music is both the world and companion, the author and the watcher.
Reflecting mood and pace of the visuals as well as the players goals."
"The
story and basis of this game were derived from myself and the song
writers interpretations of the songs and album as a whole. The main
section of the game starts roughly 10 minuets into the album. Players
experience the city whilst this particular song loop plays, and
following visual cue's as well as cue's within the progression of the
music they will be guided and confirmed onto the next section of the
game and thus the next section of the track. Using UDK we have been
able to create smooth transitions from track section to track section
following the players movements."
"This
first section is quite smooth but busy as players stroll through the
town. However once this song finishes, the next begins with the
kicking down of doors. Following this, players are chased down
through alley ways and industrial courtyards by the music and two
assailants. This pace continues until the player ducks into a large
up town garden, the music at this point transitions to far more
organic and ethereal tones, and in loop as the player traverses
though this over grown, rich garden."
The intro cinematic for the pitch -
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