Thursday, 14 February 2013

Pitch Notes

- Don't read exactly from a sheet!
- After watching the town cutscene keep it up and skip frames when talking about it so there are visual references.
- Mention in a more basic way how the game plays for example: 3Rd or First Person adventure game similar to Uncharted or Dear Esther.

-Need to be more sure on the order of things, make sure it flows right.

{Alex} - A broad description of our intended vertical slice.

 "'A Journey Of Intrigue' , Is an audio, visual focused adventure game. Where we follow our traveller on his Journey through a linear but interpretative story."

"The music is both the world and companion, the author and the watcher. Reflecting mood and pace of the visuals as well as the players goals."

"The story and basis of this game were derived from myself and the song writers interpretations of the songs and album as a whole. The main section of the game starts roughly 10 minuets into the album. Players experience the city whilst this particular song loop plays, and following visual cue's as well as cue's within the progression of the music they will be guided and confirmed onto the next section of the game and thus the next section of the track. Using UDK we have been able to create smooth transitions from track section to track section following the players movements."

"This first section is quite smooth but busy as players stroll through the town. However once this song finishes, the next begins with the kicking down of doors. Following this, players are chased down through alley ways and industrial courtyards by the music and two assailants. This pace continues until the player ducks into a large up town garden, the music at this point transitions to far more organic and ethereal tones, and in loop as the player traverses though this over grown, rich garden."

The intro cinematic for the pitch -

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