Wrong
Right
Ideas
The course leader said that he will mark us down for using UDK, if it doesn't work as well.
when the professionals told us that we made a good choice to use UDK.
- We cannot use outside sources for scripting and modelling. They can help with the music implementation.
- Some kind of focus/point/ player drive. The reason why they will want to move and progress through the story. Examples are: Dear Esther has the narrator that continues to tell the story as the player continues to explore the level. Journey has the obvious end-goal which is the light mountain and also has the wall symbols that hint to a greater purpose, story.
- Don't depend on the music. It can still be a focus but more secondary, as it is a more niche genre and therefore we don't want to restrict our audience and put people off playing it. It also isn't defined enough to be a drive for player, or at least not by it'self.
- Don't use bsp brushes use same process but in maya as it is more convenient and bsp are a bit out dated. Though we can use them for grey boxing if needed.
Right
- The overall concept.
- The kit idea, how it is being approached, the workflow.
Ideas
- Have audio clues - the character talking, you hearing his thought on what direction to go.
- Player has a recording device that is broken (plays only noise, nothing useful). Player must walk around the environment using visual and audible cues to find the battery (or other part) to fix the device, probably found in the workshop. It is now fixed but is out of signal. There is a large building / structure in the garden (or other part of map if we don't get time to do it) that the player always see's right from the start, he might find it and climb it in order to get signal. Once at the top the player now has signal and can decipher the message - something awesome. Can fit the character thoughts into this idea to help guide him and add interest.
- Bonus Idea: Have a lady figure (perhaps in a dress) who pops up in the distance at certain points, a sign of life. The camera can been drawn to her when she appears. She leads the player around the map to the destinations (the shop, alleys, garden, tower etc) The player can still go there without following her, but if they choose to be distracted by her then they will still end up in the right locations. We perhaps then see her at the end of the first alley, and the player chases her through the small, tight alleyways, until she turns the last corner and dissapears, but instead of seeing her around the corner, he finds the entrance to the garden, he's been lead here without realising.
- Have a drone, that you follow around. You see visuals of where you want to go to. Or its already in the garden and you have to find it.
- Use color correction and post processing aswell as things out of the ordinary to help direct our player and draw them to different sections of the map.
The course leader said that he will mark us down for using UDK, if it doesn't work as well.
when the professionals told us that we made a good choice to use UDK.
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