Will do more of these until we nail what we are looking for, as well as more model-friendly line drawings.
Side street concept:
{Alex} - Made a slight colour edit, bit warmer, less green mainly.
{Jack} - Quick update making it less green and bouncing around the light more to brighten the mood, still a bit green in aeas though don't want to go too red, will need to find a good balance. Needs more tweaks that shall be continued tomorrow.
Another update, probably done now unless Alex or Dani have anything they would like me to add. Alex mentioned during the week that it could be interesting to play around with different technological ideas such as windows absorb and transmit light. I was faced with an issue that the side streets may be too dark ( and therefore give off the wrong atmosphere) compared to the main streets. So i came up with an idea that built into the buildings are wide tunnels / boxes that have a series of mirrors inside. The light is taken from the top of the roofs (direct sunlight) and is then bounced through the mirrors and dispersed into the street below, flooding it with an ambient light. This could allow us to use pockets of light / colour to help direct the player through side streets. Included a very rough diagram to explain the idea.
Market square concept:
We have decided that instead of market streets it would be better for us to have 1 major focal point for this area to help had interest as soon as the player starts the game but also a central point for the rest of the streets to feed from, allowing the player to navigate easier.
This focal point will be a market square - a large square that is busy with lots of stalls and packed tightly, with a large unique building that is much grander than the rest, the height of this building will be seen from most angles of the streets to help the player pinpoint their location and to show off it's importance.
Another update, i have added the market stalls, cleaned up other areas, added some rough texture to areas and boosted the lighting. The bloom may be a little bit over the top but this is the overall feel that would like to aim for, i also added some birds into the distance - perhaps another way of adding life without humans being present.
I'm still not compltely happy with it, the stalls need a bit more life and variety to them, but otherwise i think it's mostly okay, will get feedback from the team tomorrow.
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