Thursday, 21 February 2013

UDK Scale

Our first problem was that when Alex and Dani were importing objects to UDK the scale of the objects were tiny compared to the character. After searching around i found that UDK works in UU (Unreal Units) which is 16x the size of a Maya Unit. As explained in feet here in this diagram and explained in this article:

http://dannyquesada.weebly.com/1/post/2011/08/importing-from-3ds-max-to-udk.html
I then found this article: http://www.worldofleveldesign.com/categories/unreal3/setup-grid-scale-in-maya-for-unreal3.php  Which explains how to set up Maya to more easily scale to UDK. By setting up Maya's grid to have a line every 16units we are able to make a box that is 6 grid spaces tall which is the exact height of the character within UDK.


By using this box in maya we can more accurately scale the rest of our objects and have them stay the same scale within UDK.


World of Level Design looks like it will be an invaluable research for helping us with many aspects of our project.

(images taken from the articles mentioned)

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