Modelled more kit test assets to get an idea of how big the kit would need to be.
For the workflow I have been creating all the object in the single scene, using the character scale. Then once one object is complete placing it with the rest of the kit pieces to get a second judgement of scale before duplicating it, deleting build history, centring pivot, setting to location to 0, 0, 0 on the grid then finally exporting each object separately.
the kit pieces laid out in maya.
Using this kit I put together a new secne in UDK.
Laying out the pieces again to show how much can be made with so little objects.
Non of these assets are unwrapped, that is why there is surface artefacts.
No comments:
Post a Comment