Monday, 25 February 2013

Issues in UDK

Scaling

Both Max and Maya are going into UDK fine, when they are set to the correct unit (please refer to previous post)

When we put the maya files into max they were coming up tiny compared to the size they should be. After some small workings out - we concluded that the maya files need to be times by 10000 to be the correct size. This makes it the right size when imported into UDK.

The Max files when put into (as generic units and centimers) Maya they are fine.

Piviot Points

We worked out how to fix the piviot point in maya. You have to put the object at 0,0,0. And this centers the pivit point in UDK.

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