Saturday, 30 March 2013

Colour Correction Exploration

I've wanted to test this out for a while as the scene has been feeling a bit dull or bland for my liking, i would personally like to get a more cinematic / stylized lighting into the game so that we can further control it's look and make it our own.

I discovered that you can use photoshop to edit the colours and values as you would with any painting or image, which is amazing as i've been using photoshop for concept art for a while and am fairly confident with it's colour correction tools. The process is simple, you download a LUT (colour look up table) image from the UDK website and then you take a screenshot of your level that you can then correct in photoshop using adjustment layers. When you are happy you can apply these layers to the LUT and save it. When imported to UDK you must turn off 'Compression_NoAlpha' and and also make sure the LODgroup is set to ColourLookUpTable so that it knows what the image is for. Apply this in world settings and it's automatically applied to your scene, though it does vary slightly from photoshop, mostly in the darks.

Here are 4 quick experimentations, i'll need to discuss with the team about which direction we would like to take but hopefully these examples show what can be done.

D is obviously not going to be used, but shows the extremes of how you can change things.


I am actually quite fond of C - perhaps not exaclt how it is, but its very stlized and gives of an interesting feeling that might be an area to experiment with further.

All of these tests are done on my monitor which will display colours different to both Alex and Dani and also at University. So it would be best to do the final colour corrections whilst at University where the final game will be displayed.


Friday, 29 March 2013

New Asset Textures

Here i shall post screenshots of the new assets from Dani's list that i have now textured / unwrapped:

Room Extension:



Painting / Genie Lamp / Cushion - Need to play around with material settings for lamp to give it a more reflective specular appearance.

The dagger, this screenshot is with my colour correction applied (seen in the next post)


From the start i had planned to have a more unique / interesting texture style. Below is a test to try and have a photo / painted hybrid look - i've only currently painted over 2 panels of my wood texture so i had to repeat them a lot here, the final result should look much better. Also this is with the new colour correction which wasn't intended for this texture, so it's a bit blown out.


Wednesday, 27 March 2013

Jack To Texture

Hello Jack

Left to unwrap/ texture is

Pocketwatch
Hat
Lamps (hanging lamps)
Broach (maybe a metal texture for the bangles as well)
Genielamp
Fireplace
Candlestick
Incense
Rug
Cable
Fence
Purse1
Purse2
Plates


Also can you concept art the outside of the workshop so i can models it.

Monday, 25 March 2013

Schedule Commencing Half Term

We all did really well last week doing more work than we had planned to do.

Dani
Over the break I will be trying to work out the coding for more interactivity. As well as creating some more models and other vfx effects.

Jack
Will continue to texture the objects as well as creating a few more concept pieces for me to draw from.

Alex
Will continue to populate UDK and work on the sound editing.

Friday, 22 March 2013

Walkthrough Video

Here is an update of our progress so far, we are nearly at the halfway mark so i thought it would be appropriate. The sound clips and background images / city are place-holders  but help to give us an idea of how the final product will look. Enjoy..!

















{Alex}

Had the level over the weekend, did some more object placement, added some railings in, added some udk objects in and with the voice clips recorded put music into them and placed those on trigger too.



 Here is a video of the voice clips trigged and a slow speed walk through. The frame rate is of the capture software not the game, the frame rate is still at 100+ fps

Lightmapping

Okay so apparently you actually need to set up lightmapping. Ahah.

To do this go to your object (double click in browser) and go to Mesh > Generate Unique UVs and then hit apply in the bottom right. Then make sure the lightmap uv coordinate in the top right is 1 and the resolution is something like 512 depending on the size of the object.

This makes sure that the lighting is consistent around the mesh and increases the quality of shadow placement. BUT increases build time.. yay.


Thursday, 21 March 2013

Steve Goss Feedback // Screenshots

Today Steve Goss came back in to do a lecture and to look at our games again, as he was there for the pitches. Overall he seemed to be quite impressed by our progress so far and he gave us some good feedback but mostly said we are on the right track.


We had an issue that our windows should really be inset into the buildings however our kit didn't allow us to do so, so i came up with a solution this evening. I still need to see if the rest of the team are happy with it but for now it works well. I've played around with the placement of our kit to see if i can create some interesting areas that still feel right (this is the hard part). Some screenshots below:







{Alex} -

Looking great Jack, ben has just pointed out that a player shadow is missing and i think it would really make the player feel within the world, shouldn't be to hard to do once we find the player model. Also i have found a quick way to allow you to kick stuff like the wicker baskets and boxes around the scene, pretty fun, though the lighting does break a bit, dynamic shadows on them might fix this though i don't knwo how much this would cost fps wise.

Monday, 18 March 2013

Alex Week Update 12

This week i have been focusing on the music and sounds that are in the game, aswell as continueing to work on the story/script.

I have updated the story document post with Nesha's progress and some more lines for her. I had some good feedback from our theory tutor Mark, mainly that i should address the topic of extreme Islam and my critques of it. I have realised that the story script will be something i will be working on in conjunction with the building of the game and not something seperate, so i will continue to work on this at home. I don't feel there is too much more to do but refinment is still needed.

Arran has been recording some voice clips for me, aswell as isolating some song sections, so i should be able to put some sound in the game soon. In the meantime i have put my own test recordings in to help me figure out kismet triggers.

This test revealed to me that you can travel quite a bit of the level through the durtion of just one clip, so overlapping could occur. This got me thinking that as we are not going to be able to make 3 'levels' for may, that we should insted expand the borders of the level we have to allow more room for movement. So i had another look at the map


 
I am trying to get a across an intended hightmap here aswell as an altered layout.
 
The 'H' is just to represent a goods landing pad where the player would arrive. They then go up to the main market square, there after there is a gradual hill up into the town. Using this i inted to open out some area's that we previously blocked off. This will be entireley on the fly using the kit over this week.

My focus this next week or two will be to define the mood in terms of the sound, putting togther omni backing tracks made up of ambience and music. aswell as distance, in world sounds directing the player.

My vision for this is going back to the origonal idea. The player has the backing guitar with them omni, up the street perhaps the drum track is coming from a near by workshop. The solo guitar track is constantly ahead of you. So this week i hope to be able to test this out, but again while im at home.

While in class i will be focusing on populating the world.

Scaleform

I am planning on trying to do a few things in scaleform for our game just to make it a little more intersting.
Below are a few tutorials to help me out.
http://www.mavrikgames.com/tutorials/udk-scaleform-menu/part-1-flash
 http://www.youtube.com/watch?v=5Vu0r0Z-eCs
http://www.youtube.com/watch?v=AHH3gz5d--4&list=PL96C0C9E823647E76

After wiggling around the universitys systems i have managed to get the scaleform software to work on the uni PC's.

Schedule Commencing March 18th

Hello again. We have achieved more than we thought we would this week

Dani
Model the new mini room, attempt to make a scaleform menu, model variety of other items.
Also picture frames, candles, genie lamp, rug, fireplace, small table, cusions, pocket watches, books, open book with stand, curvy coves with flat roof, mirror and ornate dagger.

Jack
Continue to unwrap and texture items including normal and height maps. And if a spare 5 minutes design the outside of the shop and the gate/fences.

Alex
Get the sounds recorded to a state we can use. Also will be populating the world.

Dan
 

Friday, 15 March 2013

Texture Workflow Update

After discussing texturing with Robin he enlightened me on a much more efficient texturing workflow where you create material texture maps that contain the materials that you will need throughout your level - and in such a way that allows you to have them as large as possible or to tile well yet still give variety. You then unwrap to the texture map, aligning the faces with their matching materials until you get the desired result (though pre-planning makes this more efficient). This allows you to have potentially higher resolution textures as you are using 100% of the UV space, and you are using far less maps because you are re-using them for various objects instead of creating object-specific maps that have lots of unused space and will only be used once. 

Of course there are times where you'll need a more unique map and i am still figuring out how to most efficiently use the technique, but still so far i can see the benefits.

Below are some examples - though still needing refinement. I recreated the market stalls and well to test the technique however the other objects that have already been unwrapped may be left as before, as i still have plenty other objects to texture.




I can use the marble and wood textures again throughout the level, for the larger building (marble) and also for the window frames and rooftop shelters (wood).



New textured assets using this workflow below. I'm still getting used to it is very different to how i would normally approach texturing. So some of the objects are a little basic - i need to talk with Robin to see how to make objects more unique using this process as i would normally paint and add in my own details per object. Also some assets are basic as i need to see how they look in the level before i can refine them. and of course these are still without normal maps.













I used to use Ndo for my normal maps on my previous course and it was an immensely helpful tool. I've now purchased Ndo2 in order to make the most of normal, occlusion and height maps for this project. To get back into the Ndo2 workflow i am going to do a few random tests, they will be mostly sci-fi based so that the objects can be sold on the stalls. One example is below, the mesh is only a 6-sided cube using a normal and height map, an occlusion map for diffuse as i haven't created one yet.



Weekly Task Achieved

I will upload the pictures when i get chance but i have modelled 22 items this week.

I have also created the smoke particle effects. Which we should be able to use for the chimneys.

As you can see smoke wooooooo

Also found this nifty tutorial for the fracture tool. If we ever get round to it. http://eat3d.com/free/udk_fracture
Post processing tutorial
http://www.chrisalbeluhn.com/UT3_Post_Processing.html#
http://udn.epicgames.com/Three/PostProcessMaterials.html#Distortion
Water tutorial
http://www.chrisalbeluhn.com/UT3_Water_Reflection_Tutorial.html
Decals tutorial
http://www.chrisalbeluhn.com/UT3_Decals.html

Although I haven't got the texture right. This is meant to be sand particles floating around, although it looks more like its snowing haha.
Had a go with trying to do the heatwave - looks a little like water. so needs some toning down. 

Doing some random research for things we may need
So I think this is the way we get videos to play in UDK
http://udn.epicgames.com/Three/FullScreenMovie.html
lets hope that its this simple haha

Wednesday, 13 March 2013

First Animal Base Mesh.

[ My first post ]

Here is the first base mesh for a sloth creature to animate. I'm thinking birds, small lizard and bugs?
I'll look into how to import 3DSMAX animation files to UDK.




Monday, 11 March 2013

Schedule Commencing March 11th

Another hello hello. We were all able to achieve everything we set out to do last week. Which you will be able to see in everyones posts.

Dani
Model more smaller items for the stalls.

Jack
Continue to texture and unwrap objects.

Alex
Get some sounds for the game.

Dan

Sunday, 10 March 2013

Script and Back Story Doc Update (12)


NEEDS TO BE REWORDED

Danis thoughts in colours

Father Character (Players perspective)

Name
(Caspian, Juan, Malik) Bailey
His name can't be Malik.

Personality
Serious, Judgmental, Intelligent, bit flaky 

Occupation
Inventor

Social status
Comes from a reasonably poor family, an only child. He has turned out quite rich and upgraded his family's status.

back story
growing up running around the alley ways of 'this town', building toys and contraptions in his youth. As he grew into his mid teens he befriended and worked at a local workshop owner. He invented a 3D printing tool and became very profitable.

Around about the same time he fell in love with the beautiful daughter of a rich family, and though she had affections she denied him in fear of dishonouring her family. He still looked poor regardless of his financial success as he was kept in the workshop working on yet another invention. When he went to his mentor seeking advice he was told to forget her and find a woman more his level, he should focus on their work.

Malik did not relent in his intentions, clearly infatuated with her at this point. His mentor withheld his share of the profits claiming it was for his own good. Enraged, Malik schemed of taking what he believed to be his invention away from his mentor and to build for people directly by himself. This worked well for a time building the windows and doors he and his 'mentor' used to build, but once word got round of what he had done, the building company’s refused to work with him. Malik had to either come up with a clever idea or go grovelling back to his old work partner, that would never get him his love.

A clever idea indeed he had, he began working with planting company building roof top gardens to go with their arrangements. He had made enough money this time to dress him self up and approach the girls family. Being a salesman of his talents he was able to talk his way into her fathers affections, rewarded with a smile from her. One problem however before their marriage could be put on the table, he had to host a dinner in his family house.

A family house for Malik was a difficult and tense relationship with his father. He was a drunkard and a hypocrite. Having been brought up himself with family traditions he preached family values to Mailk and his mother, while at the same time disrespecting them and even beating them if the mood took him. This lead to Malik spending a lot of time away from home, working to get him and his mother out.

Clearly this would never work to impress his love's family, so he set out to use his building invention to build himself a new, respectable house. He had picked out the perfect area, he climbed the hill over looking the town. He had arranged the meeting for a weeks time, this was enough time but not for sitting around. What stands their now is a cream white house on the hill and for many years was his family’s happy home.

They married in the coming spring, though for Malik there was always a tense relationship with Tanith's father. His effort and skill were admired but he was still looked down upon as a drunkards son. Tanith too admired him and was very glad he overcame their challenges. After his father he has always shown her and their daughter great respect, even if sometimes he has to slump away down to this work shop.


The wife/mother
Shayla shemala, rhena, Tanith

Personality
Strong willed, Innocent, kind, affectionate

Occupation
Mother, but she did spend much of her time gardening

Social status
upper-class, looked after, a few strong friendships

Back-Story
The second youngest of 5 siblings, 3 girls and two boys. Children of a rich merchant there were no hand-me downs for them, they always had fine silks to wear. More accurately though was that the 3 girls were always made to wear layers of fine silk, whilst their brothers were free to dress as they pleased.

Though at first Tanith was ok with it, this changed when she first went into the city with her father, she saw all the array of styles and fashions women there wore. she came home excited to try and imitate these styles she saw with her own wardrobe but found it to be lacking.

She asked her parents for new clothes, expressing excitement and envy. Her father instead gave her a condescending look and told her of how terrible it is that women dress such away there, how much he looks down on them and how disgusted he was that she asks to be like them. Tanith sobbing now her mother in an attempt to comfort said she could have a new Hijab. She cried to her older sister upstairs, proclaiming that is was unfair, etc. “haha, oh sister how foolish you are, father will never allow it, I went through the same thing years ago. It's a futile thing to hold onto, but if you are really lucky you will find a husband who will take you to the city and buy you new clothes.”

She never really gave up on her dreams but she did not want to risk pushing her father further. That was until she saw a glimmer of hope one day at market. She was being escorted with her father, he had to meet someone in private for a moment. She left in the alley way just outside the shop and told to stay put. Not a minuet passed before a young man fell from the ledge above and landed in front of her. She helped him up, and as he brushed the dusk off of his working clothes he smiled at her. He was very handsome, she felt herself smiling back but he could not see. Fearing he would run off, she pulled down her Hijab scarf to reveal her blushing face.

After proclaiming her beauty Malik asked to see her again, after his work was done. She told him of her father, of her fear that he may be inadequate by his standards. Malik told her of his invention, of his skill, he would win her hand. He ran off around the corner just before Tanith's father returned.

She did not see him until one day he came into her fathers store dressed in fine garments, he looked extravagant. He passed a smile to her then walked right up to Tanith's father. They duked it out, Taniths father admired his courage and perseverance and did eventually agree to their marriage. She was so grateful, but she had one more test for him before she let out a sigh of relief. She requested he bought her a new gown that she could wear with no Hijab. He was happy to oblige and she thanked him with a kiss. 

Daughter character
Nishe? Namira

Personality
Strong willed, brave, naive, intelligent, emotional.

Occupation
Was a student

Social status
Makes friends easily, intense

back story

coming home from school excited to tell her parents of the things she had learned, she found school did not stop when she came home. Her father would consistently add to or amend what she was told by her teachers at school. Into her teens this differing education turned from excitement to content to disagreements.

This was mainly because while he told her to question what she was taught at school he also warned her about publicly denying their teachings, leaving her confused. She also spent a lot of her time running around in her mothers garden dreaming, as well as helping her groom it.

With this diversified learning the other children found her to be an interesting person, she was never short of friends. That was until those children started telling their parents about these growing differences in teachings. When she started getting a bad name, being labelled a liar and a trouble maker her friends were told not to talk to her. She went home on the edge of tears, the situation in her eyes was not helped when her father told her she had to go back on everything he had taught her in front of her granddad.

Afterwards he apologised for what happened and explained to her why things had to be this way, but things were ever changed for her. She became more resentful of the culture she was in, she became more resentful of her parents for pandering to it. For the next few years she did not rebel, but she increasingly felt as though she was lying to the people she called her friends and felt like she was lying to herself.

At the age of 17 she had been with a Muslim boy for about a year, he had become a friend of the family. She had resisted talking with him about how she really felt about the towns deep religious culture out of fear of her words travelling back to public disapproval. However she had decided enough, and if she was to marry him or even spend any more time together she must be able to speak freely.

This did not go down well, taken aback by her opinions he immediately attempted to distance himself from her. She was very upset, and caught in the emotions of the moment she marched down to her grandfathers store. She shouted to him and other family members present about her concealed feelings, tossing insults and anger out at them, screaming of oppression.

Angry voices responded, this very old man sitting in front of her stood to meet her eye's. The rest of the voices died down as he spoke “ How dare you young lady?! to think you are of my blood...” The fear and danger of the situation caught her, she ran out of the shop and up the hill as fast as as her legs would carry her. “You foolish girl … I know what you are!! Just a...” rang down the street behind her. She had to get home quick, mother will know what to do she thought.
Don't like the you are not my blood blood will be spilled thing... that is very violent and the mothers death seemed like an accident rather than intentional. and saying i know what you are makes her sound like an alien rather and a human with free will.


The Catastrophe

Malik was lost for words when Nesha told him and Tanith what she had done. On one hand he knew she was right but in the other knew that nothing good could come of this. Nesha knew she had been foolish, and was now beginning to realize why Malik had discouraged public dissent. Tanith could see it all and decided that now was as good a time as any to make a stand and attempt to make a change. If not they all agreed they should leave this place altogether.

The next day they made arrangements to leave quickly if things went too sour and headed down too Azkabar's shop. They were greeted with very aggressive stares and a condescending smile from Azkabar himself.

AZ- “So you have come grovelling back to beg at my knee's for forgiveness, Ha , how petty!”

MA- “ Sir, I...

AZ - “Silence! … im not through with you yet”
     -“ who do you think you are?! Poisoning my daughters mind with your disdain … think your some know it all? Think you know the truth of god better than I? … No wonder you know nothing of respect, the son of a beggar drunk!

TA- “Father please! Lis...”

AZ - “Listen to what? This silver tong devil? Or his wretch of an offspring?!
     -“look at her now... will you cry my dear? What a weak species you are!
     -“… I may have been cursed with 3 daughters but they are still from my blood, you must be worth something to me, you must pay your dues.”
     -“come with me, you shall be re-married to someone more fitting”

TA - “NO! Father … I will not. … I should point your questions right back at you! … When was the last time you looked in the mirrior?! … who do you think you are that you can speak to anyone like the way you do?

AZ- “ I am your father!”

TA- “I am not alone in this room, my brothers? … Sisters? … you must feel the same? … are you so afraid of this frail old man?

Brother-”how dare you sister … father has been good and generous in his teachings

TA-”TO YOU he has, brother you heard him, I am not even human to him, do I mean so little to you?

Brother- “Have you heard the disrespect your daughter has been spouting? She has disgraced you”

TA- “She told us what she said … and we stand by her”

MA- “Tanith? Sir I am sorry, we did not come here intending to disrespect you further”
      -“ We simply wish to live more freely from the constraints of your society”
your society? maybe ours because it is everyone's isn't it?

AZ- “ Looks like you took the words out of my mouth, your right this is my society and you and your brat are free to go and live any way you wish somewhere far away from here!”
      -“Tanith my dear you are not leaving,(Brother) bring her to me!”

TA- “don't you touch me!”

Tanith slaps her bother*
tense stares, he backhands her to the face.

Malik and Nesha react, a scuffle ensues but Malik and Nesha bloody and bruised are restrained. Tears all round, Azkabar is not done yet, he decides to teach them a lesson that will mark Nesha for the rest of her life.

A hot poker is prepared with the mark of the heretic. As they hold her down her parents both struggle to free them selves but to no avail. Only once the hot steel marks her neck are they able to pose some resistance. Malik senses now how desperate the fight is, he manages to over power Tanith's brother. Tanith herself was not so able, her scuffle with her father ended with a knife in her side.
later you say he made sure of that. this makes it sound like an accident.

By this point they are gaining some attention from neighbours and Malik finds him self dealing with the second brother, he is unable to reach Tanith. Nesha cries out in pain of the situation. Malik was no fighter, he could see there was little chance they were getting out of this, in a moment he surveyed the scene.

Tanith lying there in a pool of her blood, she was dead her father made sure of that. Nesha almost passed out on the floor, she would be dead too soon if he did not do something, he could never carry them both out. He called on what strength he had left, pushed this thug aside and made for escape with Nesha.

Oh how she cried.

They grabbed their supplies and fled the town, driving all night till they found somewhere they could stop. Malik buried himself in work when he could, it was all he could do but to comfort Nesha. She could not over come her anger.


Year or so later Nesha goes missing, Malik fears a resentful family has caught up with her. Until he receives a message from her Asking for help.

He rushes off to find her, hoping he is not too late...



[This is not the main event the game will cover, it is created for our reference and to provide basis to draw on when writing script. These events will be brought across in the script]



What the player knows at the start:
Characters daughter has ran off at some point
Daughter is in danger
She needs to be rescued.

What the character knows at the start:
His wife was killed by her brother and father almost 2 years ago.
They ran away to live elsewhere, hiding from the family’s honor.
Has an idea where is daughter went too.
His daughter is very sad, misses her mum

What is revealed over the game:
Daughter went seeking revenge of her mothers killers
Why the mother died(moving away from the honor culture)
The characters regrets of failure or inaction.




Nesha's Account

  • Before she left her father she raided his workshop for various supplies and tools to help her, Multi-tool grapple gun, rope, food/supplies etc and a Hijab disguise.
  • After 2 days of travelling Nesha arrives in town via a rear goods port
  • keeping a low profile she works her way through the town's streets and alleyways up the the hill.
  • She used the rope to climb up some buildings and the garden wall to quicken her route back to her old home
  • the house was a state, structurally sound but a mess. She left things as they were but made the attic observatory livable.
  • Her main target was Askabar(The granddad), she knew it would be best to kill him first though perhaps not the most satisfying.
  • She was also targeting her two uncles who held her down and fought with her father.
  • She knew they worked in various shops in the market and that they like many others spent much time praying in the mosque.
  • She could not bring attention to her self but did want to bring attention to their deaths. After the first one it would be more difficult, she was under no illusions.
  • For some reason she decided to record her progress. Perhaps so there would exist an account of her story. No doubt if she was to be killed there would be no one to telling the tale in an illuminating light. It was an after thought to direct them to her father. It only dawned on there to do so when she caught herself justifying her actions.

    The order that Malik receives her voice recordings in not the same order they were recorded in.

Daughters messages

opening

“ Papa, I am sorry i left you.
but, i couldn't bare it any more

Theres just things I had to do, ...I know you wouldn't approve.
But … I'm on my own here now … im scared
I have resisted sending you this , ... this cry for help.
I guess, I don’t think I really deserve saving
But I need you now…
Soon they will find me... I pray that you will come
Search your heart papa
You will know where to find me.”
This sounds soft - not someone in distress but someone who doesn't want to involve her father and its finally too late so she sends a well thought out message to her father. If she was in distress her sentences wouldn't be so apologetic they would be rushed.


“I could not bare the villainy any longer!

How could they claim she had lost her sight?

No one could ever be closer to reason than her!

Papa you saved me for a reason, and I refuse to believe any more …


that it is in my power to spare them.

...

you told me that I could free others from our pain,

how can I do this while these men still have a voice!”



“It was the fatal opportunity .

He preyed alone, on his knee's forever now

Butchery was all he deserved, his death could not be quick

I stood over him, watching his blood stain the carpet

he looked so confused, I realised then, that for him, mothers death was an ascendancy

his dues paid, he lived in content

was he still an evil man? He followed a callous check list, was he simply benighted?

regardless, a moment later I got what I came for

that gleam in his eyes as he recognised me

the moment he remembered what he had done”



“I'm on

a shuttle now, heading to the opposite edge of town

It's a port for merchandise and animals, paid my ferryman not to mark that I was on board,

he didn’t seem bothered and took papa's money

Not the most comfortable ride sitting on a pile of crates, but It should get me there unannounced.”



We didn’t leave town this way, my memories of this place are watching from papa's telescope,

I used to watch the animals so restless in their cages

The act of setting them free was symbolic to my own freedom from stubborn regrets."



“These recordings have become more than just a journal for me now

they are my truth, my … salvation … if I believed in that any more

no, like you have taught me, my truth only matters here ,and with you papa

but the gritty reality now, is that they must become like a trail of breadcrumbs.”



“I saw him there in his shop on my way through,

crowing over the market like a magpie,

squawking at his underlings.

My Idle apathy is replaced by scheming conviction.”



Protagonist’s thoughts

From the distress in her voice it was not difficult to guess where she has gone.

Our house glares from the hill top, Shining in the sun.

Whatever her intentions are here, it will be a familiar beacon for her … as well as for me.


“I am surprised the house did not fall with my honor
(A man's duty is to protect and provide his family)

you deserved more than I was capable

yet, there it's wood and mortar still stand

You were my conviction, I am so sorry Tanith
(he did not stand by his daughter at first, when tanith did only then did he act, too late.)


“We left this place almost 2 years ago now... so little changes here

This cycle of window ledge judgement
(the town look down upon and judges each other, but they are only 1 higher)
swiping down any attempt to grow

any attempt to overcome the situation

this stigma you bathe in it

oh Nisha what are you doing here....”


“A contradiction is written all over this town

the world moves on , all around them

and still they sit here

silencing themselves...”


“How godforsaken this place is

I assume with hope the towns inhabitants are all gathered inside that temple

I dare not confirm my suspicions

This way at lest, it should make is easier to go unnoticed and find Nesha

It does however give me cause to worry

Despite the warmth, in it's current state this town does have a surreal chill to it.”


“It is strange revisiting a place like this

It inhabits such a polarity of feelings in me

I used to darted up and down these streets as a child, they still hold the familiar features

They make me feel young and adventurous again, yet

Time catches up ... our ventures Tanith, seem such a sour memory now

I want to much to climb this hill and find you there

*sigh* … It's to you I pray, that Nesha feels the same.”


I remember your tears that day

when I told you life could not be that way
(he told her she could not be open about her feelings)
but how could you know the danger of your love
(how extreme her granddads family were about their culture and honor)
I see now how brave your mother was
(She did know the dangers, but stood by her daughter anyway)



Have I lost my little girl?

No … I guess your path just changed

how could I blame you

he branded you

burning your skin as if you were already condemned

perhaps it is I who was lost … but i'm beginning to see.

Saturday, 9 March 2013

Sounds

I'll be posting an updated Story document tomorrow  but while writing some script i started thinking about some sounds we might want to use. here are some cool license free sounds i found.


ambient
http://www.freesound.org/people/Satoration/sounds/54753/
http://www.freesound.org/people/ERH/sounds/29870/
http://www.freesound.org/people/ERH/sounds/29869/
http://www.freesound.org/people/TwistedLemon/sounds/539/
http://www.freesound.org/people/Leandros.Ntounis/sounds/163607/

Birds
http://www.freesound.org/people/digifishmusic/sounds/38562/
http://www.freesound.org/people/Ephemeral_Rift/sounds/76337/
http://www.freesound.org/people/sphion/sounds/158527/

musical
http://www.freesound.org/people/juskiddink/sounds/180004/
http://www.freesound.org/people/Setuniman/sounds/179933/

these could be handy but i do want to have something exclusive as a main theme, so i need to talk to arran to see if we can work something out.

{Dani} -

I found auseful website for implementing sounds into UDK
http://u-d-k.blogspot.co.uk/2012/01/importing-sounds-in-to-udk-guide-to.html
basically tells me everything that i would need to do. But i will continue to research and see if i can find one that tells you how to trigger a sound at a certain point.

Friday, 8 March 2013

Texture / Unwrap List

Here is a list of the current meshes, please place a note next to any that you have unwrapped and / or textured.

Wall Lamp - Unwrapped and Textured
Standing Lamp - Unwrapped/Textured
Wooden Crate - Unwrapped and Textured
Wicker Basket - Unwrapped and Textured
Wicker Lid - Unwrapped and Textured
Market Stalls - Unwrapped and Textured
Potato Sack - Unwrapped and Textured
Arch Large - Unwrapped
Arch Small - Unwrapped
Closed Door Shutter - Unwrapped
Closed Shutter - Unwrapped
Crate Lid - Unwrapped/Textured
Door Frame - Unwrapped
Door Roof - Unwrapped
Half Wood Metal Crate -
LBarch - Unwrapped and Textured
LBbox -  
LBdome - Unwrapped and Textured
LBfront -
LBshell -
LBstairs -
Metal Crate - Unwrapped and Textured
Metal Wood Crate - Unwrapped/Textured
Open Shutter - Unwrapped
Roof Edge -
Roof Terrace -
Room - Unwrapped
Small Crate - Unwrapped/Textured
Stairs -
Well -  Unwrapped
Well Inside -
Window 1 - Unwrapped
Window 2 - Unwrapped
Window 3 - Unwrapped

Thursday, 7 March 2013

UDK Screenshots Update

Here are some screenshots of the level so far, Alex and Dani have done all the object placement, i am currently still texturing. Lots more still to be done, especially the shops on the outter rim of the market (the inset ones) which we can't implement until Monday when Dani will be in lesson.









{Alex} - took some screens from Fridays progress







Jack - Some screenshots showing 3 more textured items; the dome, large building arch and the metal crate. I also created a test normal map for them to see if it would work. In order to have normals working you must flip the green channel in the import window and they can't be too weak. My version of UDK is slightly out of date so ignore the other objects.







{Alex} - 12/03/13

Jack and I were playing around with lighting and world colour options today, here some screens.
 
Making shadows stronger and changing base world colour properties


 
Also did a test for making a hill up towards the shop.