I will upload the pictures when i get chance but i have modelled 22 items this week.
I have also created the smoke particle effects. Which we should be able to use for the chimneys.
As you can see smoke wooooooo
Also found this nifty tutorial for the fracture tool. If we ever get round to it. http://eat3d.com/free/udk_fracture
Post processing tutorial
http://www.chrisalbeluhn.com/UT3_Post_Processing.html#
http://udn.epicgames.com/Three/PostProcessMaterials.html#Distortion
Water tutorial
http://www.chrisalbeluhn.com/UT3_Water_Reflection_Tutorial.html
Decals tutorial
http://www.chrisalbeluhn.com/UT3_Decals.html
I have also created the smoke particle effects. Which we should be able to use for the chimneys.
As you can see smoke wooooooo
Also found this nifty tutorial for the fracture tool. If we ever get round to it. http://eat3d.com/free/udk_fracture
Post processing tutorial
http://www.chrisalbeluhn.com/UT3_Post_Processing.html#
http://udn.epicgames.com/Three/PostProcessMaterials.html#Distortion
Water tutorial
http://www.chrisalbeluhn.com/UT3_Water_Reflection_Tutorial.html
Decals tutorial
http://www.chrisalbeluhn.com/UT3_Decals.html
Although I haven't got the texture right. This is meant to be sand particles floating around, although it looks more like its snowing haha.
Had a go with trying to do the heatwave - looks a little like water. so needs some toning down.
Doing some random research for things we may need
So I think this is the way we get videos to play in UDK
http://udn.epicgames.com/Three/FullScreenMovie.html
lets hope that its this simple haha
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